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Neogeo on snes classic
Neogeo on snes classic










neogeo on snes classic

When you consider what else was going on, each machine has other pros/cons. You'll be able to see why the TG-16 was such a nice machine CPU wise, and why the SNES should have basically stomped it, but wasn't able to due to it's clock speed being so damn slow.Ĭomparing raw CPU stuff is only half the picture here though. It's better than typing it all out in a text-wall. It's a better example of what makes each sucessor better than the previous. I actually have this really cool chart in a book somewhere (I will find it!), that shows the features of the various 6502 variants in comparison to each other.

#Neogeo on snes classic code#

It supports all of the things the 65C02 does!īut, if you were to run code from a TG-16 on a SNES, it'd fuckin run slower than shit because the CPU is going to process it as it were (compatible with the 65C02), but do it like half as fast. Plus, it's backwards compatible with the 6502 based CPUs before it. If they'd clocked the thing higher, it would have been excellent. This was a wasted opportunity for the SNES. The SuperCPU for C64, now there is an actual example of a 65816 being used right. It's like having a Ferarri that can only shift into 3rd gear. It sort of cancels itself out by being so slow. Yes it gets the benefits of 16 bit operations, but its still so frikking slow that it doesn't really matter. Its the successor to the 65C02, but the one in the SNES is balls-frigging-slow. That's why the shooters are so arcade-close, and the performance is so great. Plus, the TG-16's color choices didn't suck. When this thing is coerced properly, it is an excellent CPU. However, it is still limited in it's uses because of its 8-bitness, and it's 6502 based quirks. It really can powerhouse through computations. Try running some of the old old Apple II games on a IIC+ without holding escape to toggle it to slow mode. The 65C02 is the fastest 8bit CPU in the 6502 family. Lets also not forget, it has the z80 onboard as well. It can't process all of the overhead of C without denting performance. This sort of thing doesn't occur with a 6502.

neogeo on snes classic

The instruction set is cleverly designed for maximum potential. The color choices are the crippler of the genesis. The addressing modes and 16-bitness, coupled with the actual speed of the CPU make it an excellent processor.












Neogeo on snes classic